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AI Insights · Timothy · July 2022

Top 5 Military Games in France: Q2 2022 Performance Overview

In Q2 2022, the top 5 military games in France showed varied trends in downloads, revenue, and active users. Call of Duty®: Mobile led in revenue and active users, while other games displayed notable fluctuations.

Top 5 Military Games in France: Q2 2022 Performance Overview

During the second quarter of 2022, the top 5 military games on a unified platform in France exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the metrics for each game, based on data from Sensor Tower.

Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuations in weekly revenue, starting at approximately $176K and peaking at around $180K in early April, before declining to $88K by the end of June. Weekly downloads ranged from 15.9K to 22.5K, showing a slight dip in May but recovering towards the end of the quarter. Active users started at 449K, decreased to 336K in mid-June, and then slightly rebounded to 346K by the end of the quarter.

Top War: Battle Game by River Game HK Limited saw varied weekly revenue, starting at $90K and dropping to around $61K by mid-May, before stabilizing around $61K towards the end of June. Downloads showed a significant increase, peaking at 21K in the final week of June. Active users showed a slight dip in May, but ended the quarter strong at 64K.

Warpath: Ace Shooter from Lilith Games had a weekly revenue starting at $72K, which saw a decline, hitting a low of $27K in mid-June, before slightly rising to $38K by the end of the quarter. Downloads were relatively low, ranging from 1K to 4.9K, with a slight increase in early June. Active users showed a decline from 46K to 34K by the end of the quarter.

Conflict of Nations: WW3 by Bytro Labs GmbH had a weekly revenue that started at $29K, peaking at $30K in early April, and then steadily declined to around $7K by the end of June. Downloads fluctuated, with a significant spike to 12.7K in the last week of June. Active users followed a similar trend, starting at 18K and ending at 20K by the end of the quarter.

Supremacy 1914, also from Bytro Labs GmbH, saw its weekly revenue starting at $21K, with a decrease to around $8K by mid-June, and a slight recovery to $9.7K by the end of the quarter. Downloads ranged from 4K to 8.7K, with a downward trend throughout the quarter. Active users started at 24K and showed a decline, ending at 16.6K by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022